Add one second to cast delay for Teleport skill. Faster cast rate break point's set to Lightning / Chain Lightning values. Would you prefer if Teleport skill was changed? Teleport causing a temporary reduction to faster hit recovery. While teleporting light radius / visibility becomes lower. If you hit a monster you take damage from the impact. Teleport skill can now only teleport player into explored space and need to have a clear line of sight to the destination. Would you prefer if Teleport was made harder to use? Barbarian Leap skill will now scale with faster run/walk effects for faster speed. Synergy will add bonus to player speed while invisible. Making the wearer invisible to physical beings like demons, undeads, or animals, but highly visible to other unseen beings such as wraiths. Giving the wearer the ability to shift out of the physical realm into the unseen realm. Necromancer skill Iron Golem can now enhance one ring. Summons/mercenary would vanish/reappear when you morph just like for Teleport. Points spent in Lycanthropy would give the Raven skill the ability to morph player into a raven to control for a short time with bonus for extra skill points. Druid skill Raven would get synergy from Lycanthropy. Would you prefer if every class had 1 skill made more powerful to match the strengths and weaknesses of Teleport? Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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